Sigil Knight Commander

Description
Sigil Knight Commander this class is very tanky and can do powerful combo's

Has 180 health (200 with Sigil Helmet)

Actives

 * Charged Blow - When your sword is charged with an element it will unleash an elemental attack depending on what charge you used.
 * Flame Charge - Sends a wave of fire that ignites people hit.
 * Ice Charge - User stabs the ground and creates a pillar of ice in front of them.
 * Thunder Charge - User instantly dashes forward and slashes anyone in their path. This move is block-able.
 * Flame Charge - Charges your sword with fire, igniting anyone that got hit.
 * Ice Charge - Charges your sword with ice, slowing down anyone that got hit.
 * Thunder Charge - Charges your sword with thunder, stunning longer to people that got hit.
 * Action Surge - Green aura surrounds you and while this aura is on you, you are able to swing your sword M1 fast.
 * Hyperbody - Gives a golden, glowing effect to yourself giving extra 20 health.

Passive

 * Charge Mastery - Any charges you used is instantly applied to your sword.

Lord's Training
You can get this by going to Skycastle and talk to the person in front of the fountain you need 24 notoriety for this.

Must be a sigil knight when you talk to him.


 * Lord's Stance - Your full M1 combo is now 5 Slashes instead of 4 Slashes. Your block now parries any Non-Guard breaking Abilities.
 * Counter - Your character goes on a stance, and during that stance if you get hit by any blade weapon attacks you redirect the damage onto your enemy as long they are in the spin range.