Dragon Sage

"I play cooldowns."

Description
Dragon sage is the class that relies on doing the same thing over and over. (Elbow>M2>SC>LD>M2 Repeat)

Mostly played with Kasparan for juicy long combo's

Has 130 health (160 with Sigil Helmet)

Actives

 * Lightning Elbow - After a short delay, teleport forwards and elbow anyone in your way. Does medium damage and ragdolls people who are hit. This move is block-able
 * Lightning Drop - Using this while high in the air will make you crash down to the ground which creates an AoE that knockbacks and damage people in it. Missing this move will make you stunned for like 1-2 seconds. Using this while on the ground will give you an electric aura and you will be immune to fall damage for a short amount of time.
 * Sage Column - Casts hand signs and then summon a long pillar below you lifting you up in the air.

Passives

 * Fire Fist - If you have mana and you perform the last hit of your Fist M1, it will set people on fire. If you have mana and you perform Fist M2, It will set people on fire and can hit people who are ragdolled. (Mostly used to combo)
 * Iron Body - Can block attacks from daggers, swords, and spears without taking damage.
 * Trained Combat - The animation of your fist M1 combo is changed and you do 1.5x more damage with fists. (Just like Ashiin's Combat)
 * Chi Blocking - Normal punches disable mana charge for 2 seconds (same as normal mana punch) and mana punches disable mana charging for 5 seconds.
 * Lightning Dash - Dodging with mana charged instead makes you do a short range teleport. Can be used 5 times consecutively after which there will be a short cooldown before they can be used again.
 * Dragon Static - Your mana punches become infused with electricity and stun longer.